I am working on a 2D sidescroller where the player has the ability to transform into a cat to fit into smaller spaces.
Currently, I have an active object acting as a collision bounding box, and it handles all player actions, and then the player sprites are overlaid onto it.
The way I am attempting to handle this transformation is to use the "Stopped" animation sequence for all actions in human form, and "Crouch Down" for all in cat form, and the cat form is half the vertical size of the human form. However, when I attempt to change the animation sequence to "Crouch Down", nothing happens. Could this be because the animations are different dimensions?
Thank you in advance!