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Thread: Mongrel - Charming Metroidvania /w Pixel Art

  1. #11
    Clicker Fusion 2.5
    Del_Duio's Avatar
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    You know what it is, your main character is awesome and your game's other art is awesome but they don't go together very well. I think this mostly has to do with the dark outlines on the frog. Nothing else seems to have dark outlines and it seems like they're in 2 different games. Maybe if you lightened the frog's outlines up some it might help. Of course if nobody else thinks so then don't change anything if you don't want that's just some small feedback upon seeing this for the first time just now.

  2. #12
    Clicker Fusion 2.5 Developer
    Flugurion's Avatar
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    Thanks for the feedback Del_Duio!

    We've been thinking about it, we added the outline in the start of the project to make him stand out. This trailer shows him in one of the more natural environments, but in other places we needed something to make his look stand out. Maybe it was the wrong decision, but we'll see.

    Anyways here are some new gifs of things we've added lately. Also I'll add another link to the trailer if you didn't see our first post!

    Hope you guys like it.








  3. #13
    Clickteam Clickteam
    Jeff's Avatar
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    Really nice!
    Please let us know when your Kickstarter starts and we will try to help you get attention.

  4. #14
    Clicker Fusion 2.5 Developer
    Flugurion's Avatar
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    Thanks Jeff, we really appreciate it!

    It's looking like we'll launch the kickstarter in the end of may We're working on a killer trailer for it!

  5. #15
    Clicker Fusion 2.5 Developer
    Flugurion's Avatar
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    Soon we'll feel comfortable giving our kickstarter a date! In the meantime check out these samples from the soundtrack - by Jonathan Geer!


  6. #16
    Clicker Fusion 2.5 Developer
    PBarwick's Avatar
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    Lovely!

    Good luck getting your Kickstarter up and running, I know it's a lot of work!

    Let me know if you want to talk about it, I'd be happy to read over your draft before you publish it if you would like some early feedback!

  7. #17
    Clicker Fusion 2.5 Developer
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    Thanks Peter!

    That would be amazing. We really do need to borrow a couple of eyes before we release it. We'd be happy to return the favor someday

  8. #18
    Clicker Fusion 2.5 Developer
    Flugurion's Avatar
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    Our kickstarter is launching june 29! But you can see the trailer already, check it out!


  9. #19
    Clicker Fusion 2.5 Developer
    Flugurion's Avatar
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    We're currently running a thunderclap for the Mongrel kickstarter. We really would appreciate any support!

    https://www.thunderclap.it/projects/...rter?locale=en

    One of the supporters will get a custom pixelart portrait made!

  10. #20
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    schrodinger's Avatar
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    Congrats for the game, great work (and the thunderclap reached I see!)

    Just noticed a thing that seemed a bit strange, but maybe it's just me:

    timing 0:56 of the Kickstarter trailer,
    the player is falling down in a long chasm but there seem to be little-to-no gravity acceleration,
    looks like he falls at constant speed, after the first starting pull,
    I guess a "cap" is useful to not make the player gather acceleration and reach unbearable speed in long chasms as that one,
    but maybe the cap is a bit low?

    This seemed odd to my gaming eyes at first glance, but of course, completely legit,
    - and of course nothing that breaks the awesome work you made in any way -
    just wondering if this is intended / my eyes are mistaken / I'm seeing an issue where there is none / other..?

    Well, good luck for the Kickstarter and release!

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