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Thread: Full screen and Sub-application

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)
    Antony's Avatar
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    Full screen and Sub-application

    Hi everyone!

    I've got some questions.

    1. Whether the sub-application work in fullscreen mode? if so, then how to do it?

    2. and how to make the video object to be played in fullscreen I mean it plays the sound but no picture

    Thanks

  2. #2
    Clicker Fusion 2.5
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)

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    Hi Antony, did you find a solution for question 1?

    I have using subapp as pause menu, and it works great in window mode, but is not working at all in fullscreen mode.

    I have seen that there is some kind of conflict between HWA and subapps, but could be great for me if there is a way to make it works.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    oruga's Avatar
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    I have one game that uses sub-apps and works perfectly on fullscreen mode (using window object). You will just have to resize your sub-application because it doesn't get scaled like your main game does.

  4. #4
    Clicker Fusion 2.5
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)

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    Using window object? but it is to resize the subapp, it isn't?

    My problem is that the subapp doesn't work, when I active the event nothing happens, but in window mode it works fine. Why?

    I think my only way at this moment is to make a custom pause menu stopping every animation in game and deactivating groups.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    oruga's Avatar
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    That's strange, try changing the position of your sub-app, it could happen that it appears but outside the screen and it may get destroyed? So try that first.

  6. #6
    Clicker Fusion 2.5
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    Yeah I've tried that, but it is not.

    I'm almost sure that the problem is with the built-in MMF fullscreen mode. If I use the Ultimate Fullscreen object everything is fine (well, not resizing subapp but it works)

    The problem is that I have a lot of framerate drops with the Ultimate Fullscreen mode, but with the built-in fullscreen (which changes the screen resolution) the framerate is at 60 fps without problem.

    Anyway with a custom menu, although is more work, I solve the resizing and position problems with subapps, and I don't have to use two extra objects (Sub-app and Window Control)

    So for the moment it seems to be the best solution.

    Thanks Oruga

  7. #7
    Clickteam Clickteam

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    >> My problem is that the subapp doesn't work, when I active the event nothing happens, but in window mode it works fine. Why?

    In full screen Direct3D mode you have to select the "Display as sprite" option in the properties of the sub-app, because the objects that have their own child window like buttons, edit boxes, etc (or sub-apps without this option) can't be displayed in this mode.

  8. #8
    Clicker Fusion 2.5
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    Ok, now the sub-application appears on screen, but it doesn't pause the main application, and the events in the subapp doesn't work. So, it's just some graphics on screen, it isn't?

    What is the difference from creating or making the actives visible in the main app?

  9. #9
    Clicker Fusion 2.5
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    Ok, I was wrong, the subapp was working, but it was working at the same time that the main application, and there was a conflict with the controls.

    So, I've found a solution. I have done a main frame with two subapps: one for the gameplay and another for the menu.

    At the start of the frame I destroy the menu. When pulse the pause button pause sub-app "Gameplay" and create the "Menu" subapp. Unpause the game > destroy "Menu" and resume "Gameplay". Well.. something like that.

    It works in HWA fullscreen and window modes, pause the game without extra code and resizes the sub-apps with the main application correctly.

    Is this the best way to do that?

    And another question:

    What is the difference between run the subapp from another application or from another frame (I mean, in terms of advantages / disadvantages)

  10. #10
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    Sorry to post in an old thread but is there any chance of this being fixed at some point? I was intending to use the SubApp object to call my inventory on any given frame, but it only seems to work either in windowed mode (not full-screen). If I use it in full-screen then mouse clicks don't register. It seems to work in full-screen in standard mode but then I can't use any effects/shaders/ect in my game... Please Clickteam, can you update the object to work properly or is there nothing you can do to rectify it?

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