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Thread: Problem with default touch joystick

  1. #1
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    MEHRDAD's Avatar
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    Problem with default touch joystick

    Hi

    I used default touch joystick for a platformer game . Everything is good . But I don't want turning handle for 360 degree . How can I limit it for left/right/up/down/ Left-Up/Right-Up touching and don't any rotating? My mean is : When I touch joystick it only stick to 6 direction as I said and don't rotating anymore.

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    MEHRDAD's Avatar
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    Ok.I found 'set Joystick mask' is almost useful . But I have a little problem with it

    From manual :
    This action allows you to mask the input of the joystick. You have to provide a binary mask used to calculate a logical AND between the joystick input and the mask. The inputs are coded as following :
    %000001 : top
    %000010 : bottom
    %000100 : left
    %001000 : right
    %010000 : fire 1
    %100000 : fire 2
    For example, a mask of 3 (%11) will only allow up and down movements...

    I want 4 direction and fire1 and fire2 So I set mask to 111111.But now I only have Left/Up/Down and haven't Right and Fire1 and Fire 2 . Where is my wrong?

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    DaveC's Avatar
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    You could make a custom joystick - like the attached ( a little rough, but I have to go to work, no time to clean it up >_< )
    Attached files Attached files

  4. #4
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    MEHRDAD's Avatar
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    Thanks so much Dave. I'll try it now

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