I really am at a loss on how to get the Advanced Gameboard Object to detect "no more connected" from the remaining bricks.
I click a brick, it detects bricks around it, all works fine. THEN I want it to loop through all bricks and check for any connected bricks. The problem is, the loops seem to just get tangled in with each other.
No matter what order I put the actions/conditions in, when I activate the group to do the FULL brick check, its still detecting the previous "on found conncted" condition.
I have tried activating the "check all bricks group" when "on brick deleted" (the last action in the "mouse click check") and yet it still gets all confused.
Has anyone managed to achieve this?
It needs some sort of way to check "all loops are finished" THEN I can do the next loop to check all bricks.