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Thread: Density Value cannot be changed through an event?

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    Clicker Multimedia Fusion 2

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    Density Value cannot be changed through an event?

    Thanks in advance, but it seems like I can't set an event to change an object's density. Is this true?

    On another note, if I change an object's size through an event, the overall mass seems to increase, which isn't necessarily true, and not what I want.

    My goal is to make ships which have force applied to them. Certain ships have light weight frames, so the force should really push them around more.

    It's really odd to have a variable that we can't access during an event. I think I must be overlooking something.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    DaveC's Avatar
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    I think you can use tye physics engine extension to do that?

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
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    It's a bit confusing because you set it in the Physics Engine object and not the individual actives but it's possible

    SetDensity.mfa

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    Clicker Multimedia Fusion 2

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    Thanks. That wasn't exactly intuitive, but I can work with that!

  5. #5
    Clicker Multimedia Fusion 2 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleUnicode Add-on
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    Thanks. That helped a lot!

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