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Thread: Limits of Fusion 2.5

  1. #1
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    Limits of Fusion 2.5

    So I want to create a Top-down zombie survival game that will have some key features, I would like to know if these features are possible to create with this software:
    • Multilayer
    • Inventory System
    • A single huge map (can do little chunks if not)
    • Day/night cycles
    • When entering a house, make it transparent to see rooms
    • Weapon ammo system

    Also if anyone knows of tutorials on how to do these that would be much appreciated thanks!

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    jn2002dk's Avatar
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    Yes to all of those

    However, inventory would require some intermediate knowledge and multiplayer (i'm assuming that's what it's supposed to say) is advanced. If it is supposed to read multilayer then please elaborate

  3. #3
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    Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    nivram's Avatar
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    Hi santoshlimbu and welcome to the forums. Some of the items in your list I have examples of on my website. For example the "day/nite" cycle.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

  4. #4
    Clicker

    Fusion 2.5 (Steam)

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    Yes to everything actually. But not sure how extensive multiplayer is. I think it can be good because some people can make it so clickteam uses dedicated or external servers for hosting for their games. But not sure if ti can use Steamworks browser.

  5. #5
    Clicker Fusion 2.5 (Steam)
    koolbrosmk's Avatar
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    Yep! You can do all of those in Fusion. You might want to do the map in little chunks, especially if you're going for a multiplayer type of game.

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