I'm just wondering if anyone knows why the iPhone version of my game is roughly 100 times bigger than the Android version? Literally the Android version is 26MB, and the iPhone version is 265MB. I did export as XCode Final Project which supposedly cuts out all unnecessary extensions, but... much bigger file.
I really can't explain the difference knowing little about the conversion process. I don't know if it's on Apple's side or Fusions side, but I'm suspecting Fusion bundled a lot of information in that my game didn't need. A little light being shed on the situation would be very helpful.