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Thread: Asymmetrical Real-time Online Multiplayer

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    Asymmetrical Real-time Online Multiplayer

    I'm thinking kind of like how Kirby and the Amazing Mirror can have multiple players link up and go around an explore-able map individually, in separate rooms with the action going all on at the same time. Of course, you can have multiple players in the same room and even have one beckon for help to have the other players/AI quick jump to them. Would something like this be possible and online with Clickteam Fusion 2.5?

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    Clicker Fusion 2.5 (Steam)
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    Multiplayer is possible in Fusion. You can use the Lacewing extension, plenty of tutorials there.
    However, exploring a map individually for each player might be a challenge, but it's possible.
    Tutorials: http://community.clickteam.com/threads/58247-Lacewing-Video-Tutorials

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    Thanks a ton for your answer! Any other resources that may be helpful for this concept?

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    Clicker Fusion 2.5 (Steam)
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    Here's some resources.
    * I presume you're a beginner? If so, then use: http://www.clickteam.com/tutorials and follow along!
    * If you prefer to watch video tutorials, you can watch: Sparckman, SnailOn. I learnt a lot from those two.
    * Fusion has a 2GB RAM limit, keep that in mind, so using a lot of objects would take up a lot of memory, leading me to the next point!
    * Optimizing your game: http://community.clickteam.com/entries/598-How-to-Optimize-Your-Games (not mine )

    Edit: Oh wow, Sparckman uploaded a lacewing tutorial!

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