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Thread: 3D game (made with P3D): Quadratic Attack 3D (looking for feedback and suggestions!)

  1. #61
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
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    Quote Originally Posted by casleziro View Post
    Maybe let the player use the mouse wheel to move the angle up and down a certain amount of degrees, if you want to allow them some freedom. A camera reset option would be good, too.
    Keep in mind that I also have the option to control the entire game with the keyboard, and because I've run out of remappable keys (I'm using CF2.5's built-in key remapping feature), that isn't necessarily the best idea. Even if I did have more remappable keys, it still may not be the best idea since the keyboard version wouldn't have any angles between all the way down and all the way up. I may consider the possibility of having an option in the settings menu which enables the old camera angle, but that's probably as close as it's going to get, if it even gets that.

    Besides, I think the platforming issue may have been an over-estimation on my part: Best as I can tell, the only thing it really affects is that you have to re-adjust to the new camera angle if you've played the game before. And maybe it affects platforming a really small amount, but then again, the game never really had much platforming to begin with, so that's not as big of an issue, especially since the game does have a lot of combat, something which this new camera angle seems to make somewhat easier, which more than balances out the platforming.

    As for why I then have an auto-fire feature which only works with the mouse controls and not they keyboard controls despite what I just said about having a feature for only one of those, the reason for that is fairly simple: The issue of mashing the fire button is only an issue for the mouse controls, where the left mouse button is really uncomfortable to press quickly. With the keyboard controls, it's pretty easy, and relatively comfortable, to just rapidly mash the fire button. As a result, I think it's worthwhile to have an auto-fire feature for just the mouse controls, since keyboard players won't be missing much if they're even decent at button-mashing.

    Quote Originally Posted by schrodinger View Post
    +1 for the second camera, seem to give some playing advantage
    Yeah, that's why I think I'm going to keep the new camera.

    (oh, I missed the milestone edition post - congrats!)
    Thanks!

    Casleziro idea is pretty cool,
    not sure if will fit the retro style
    (too "modern" feature maybe?)
    but done with the mouse wheel at fixed steps as you say could probably do!
    Well, I think I already explained my thoughts on such a feature. Mainly, I can't think of a feasible way to implement it for the keyboard-only controls.



    Thanks for all the feedback, guys! I think that the best (feasible) option I have is to go with the second camera angle.

  2. #62
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    The next stage is almost complete!

    If it isn't done by October 1st, then I'd be surprised. I think I'd be surprised if the final stage didn't have any progress by October 1st, for that matter.

  3. #63
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    Version 0.5.0 is OUT!!!

    Compared to the milestone edition, only so much has changed: Mainly, a few tweaks were made here and there to a few minor things, and the full Explosive Quadratic's stage is now here (including the weapon you earn from the boss).

    Compared to the previous non-milestone edition, however, a LOT has changed, so if you've played the game before, I highly recommend you give it another go, and if you haven't, then now is probably the best time ever to give it a go.

    Anyways, have fun, and thanks for your continued support!

    Get the new version here: http://gamejolt.com/games/quadratic-attack-3d/118422

  4. #64
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    schrodinger's Avatar
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    Brilliant!
    The explosive quadratic stage is my favourite to date,
    liked the 3D-mazy structure and the green-ball riddles!!
    (took me a bit and some deaths to figure out what to do )

    Though I probably missed something and got stuck on the second riddle - how to survive all those robo-knights?

    Awesome job!

  5. #65
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    Glad to hear you like the new stage!

    I'm not telling you how to get past that one, though: I will tell you that there are multiple solutions, and that the less obvious ones are easier once you find them.

  6. #66
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    Don't know if this has already been mentioned but if I run the game on full draw distance all environments are invisible.

  7. #67
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    Meh, I'm probably going to either fix that option so it works, or remove it entirely. I meant it as a joke anyways (which is hinted at by the odd tooltip text): The excessive render distance the game gives you with that setting is 100,000% unnecessary.

    EDIT: Okay, it has been fixed, which will be implemented in the next version. It's incredibly laggy and should never really be used, but that was kinda always the point.

  8. #68
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    A small preview for the final stage:

    Finale preview.png

  9. #69
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    that looks pretty cool hgf, gives the feeling of a "tech" and/or "metal" stage

  10. #70
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    I was originally hoping to have the final stage out by the end of this week, but then I remembered that Clickteam's game competition was running, so it probably won't be done by the end of the week. It should be done by the end of the month, but no guarantees (even if it's pretty likely). I technically could close off the final boss at the first phase and then have it out by the end of the week, but I'd rather have a true finale for the game before I go on another extended hiatus.

    Hopefully between the final boss of Quadratic Attack 3D and the competition game I can still have some time to work on Adventure of the Star Twins this month, since that's something I've been hoping to get some more progress on...

    I hope you guys like the finale once it's out: I want this game to end on a high note, unlike Robovania: Dark Rebellion. (I want to fix the final boss of that game one of these days, and maybe generally polish it a bit more to make it better represent the quality of War for Robovania.)

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