Besides, I think the platforming issue may have been an over-estimation on my part: Best as I can tell, the only thing it really affects is that you have to re-adjust to the new camera angle if you've played the game before. And maybe it affects platforming a really small amount, but then again, the game never really had much platforming to begin with, so that's not as big of an issue, especially since the game does have a lot of combat, something which this new camera angle seems to make somewhat easier, which more than balances out the platforming.
As for why I then have an auto-fire feature which only works with the mouse controls and not they keyboard controls despite what I just said about having a feature for only one of those, the reason for that is fairly simple: The issue of mashing the fire button is only an issue for the mouse controls, where the left mouse button is really uncomfortable to press quickly. With the keyboard controls, it's pretty easy, and relatively comfortable, to just rapidly mash the fire button. As a result, I think it's worthwhile to have an auto-fire feature for just the mouse controls, since keyboard players won't be missing much if they're even decent at button-mashing.
Thanks!(oh, I missed the milestone edition post - congrats!)
Well, I think I already explained my thoughts on such a feature. Mainly, I can't think of a feasible way to implement it for the keyboard-only controls.Casleziro idea is pretty cool,
not sure if will fit the retro style
(too "modern" feature maybe?)
but done with the mouse wheel at fixed steps as you say could probably do!
Thanks for all the feedback, guys! I think that the best (feasible) option I have is to go with the second camera angle.