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Thread: Creating pauses in application?

  1. #1
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    Creating pauses in application?

    Everything happens so fast. When my player dies I have an animation and sound I would like to play. As long as you don't touch any keys it works but if the player presses the space bar to fire it interrupts the animation and the frame just starts over. How can I "pause" the frame to allow the animation and sound to play and then regenerate the player character? Thanks.

  2. #2
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export Module

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    If you are using the built in movement then use this:

    If player dies - > Select Player 1 in the action and Player Control -> Ignore Control
    When player respanws -> Select Player 1 in the action and Player Control -> Restore Control

  3. #3
    Clicker Multimedia Fusion 2 DeveloperiOS Export ModuleSWF Export Module
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    Maybe this?

    + If Animation Disapearing is playing
    -> Disable controlls

    + If Animation Disapearing is NOT playing
    OR ( logical )
    + Nr of Player objects is 0
    -> Enable controlls

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    Ignoring the control only seems to ignore the directional control of the player but not the key press "spacebar" item.
    Thanks for the suggestion though!

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    Add

    + Anm disappearing NOT playing

    To your SPACE BAR condition

  6. #6
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleSWF Export Module

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    The best way to do this is to put all of the events regarding player actions (The events that reads keyboard inputs for controlling the character like movement, jump, shoot, interact ect) inside a group. And then deactivate the group when the player dies, and reactivate it when the player respawns.

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