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Thread: Accelerate a music in MMF2

  1. #1
    Clicker Firefly 3D Module
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    Question Accelerate a music in MMF2

    I making a game and i having a question, it's possible to accelerate a music in mmf2?

  2. #2
    Clicker Firefly 3D Module
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    What? Someone can help me? I having trouble

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleFirefly 3D Module
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    Hey. Unfortunately the Old Products forum is not that active. I'd like to help out, but I have no clue what you're asking about. Do you mean you want to fade it in? Or do you want to make it faster? Or something else?

  4. #4
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    Making faster.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleFirefly 3D Module
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    Change frequence. Possible in Fusion. Not sure about MMF2. Check sample actions.

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    MMF2 have that option, i have a another question, it's possible for music don't stops when frame restarts?

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleFirefly 3D Module
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    Yes. Workspace Toolbar -> App properties -> Runtime options -> Sound options -> Play sounds over frames.

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    Don't worked

  9. #9
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    Use Jump to frame instead of Restart frame.
    In the event that starts the music, use condition Is a specific sample not playing.

  10. #10
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    It works perfectly, but i used my own system, don't are smooth like that but that system what i made works.

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