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Thread: Physics doesn't work correctly during collision with an active object

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
    CG_action's Avatar
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    Question Physics doesn't work correctly during collision with an active object

    Hello.
    I have noticed that physics doesn't work correctly during collision with an active object. Is there a way to fix this or it's better to use backdrop?
    Thanks

    collisionActObj.mfa
    img1.jpg

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    jn2002dk's Avatar
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    The problem was with the hotspot, it should be placed in the center of the object. This solved the issue with the shotgun shell

    However it doesn't solve the shotgun issue. That's because of the shape of the shotgun. You might have to use an invisible rectangular object to apply the physics to and then align the shotgun to it

    collisionActObj.mfa

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    aenever's Avatar
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    The collision Shape of the shotgun under advanced in the physics options was not set to Box - so I changed it, (I noticed that the shotgun Shell had it selected). By tweaking the hotspot it now works without the need for an extra invisible object

    collisionActObj fix.mfa

  4. #4
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)
    CG_action's Avatar
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    thanks for the help but still a's backdrop works better.

    This is strange. Sorry that fusion 2.5 is impossible to adjust the collision

    Thanks

  5. #5
    Clickteam Clickteam
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    Question did you try using physics ground object?


    https://www.dropbox.com/s/htibp02qh8...j_fvd.mfa?dl=0
    Regards,


    Fernando Vivolo

    ... new things are coming ...

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