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Thread: Earning extra money by scripting in CTF 2.5

  1. #1
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

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    Question Earning extra money by scripting in CTF 2.5

    Hi,

    I'm currently in a state in life where I just can't put any time into my huge project "Super Mario Bros. Fusion" and as such I would gladly pay other experienced scripters for their time.
    It's not any "hard" things I require but rather some time consuming, perhaps not even that time consuming for experienced scripters.

    What I need help with is mainly enemy behavior and they need to be as similar as possible to their real counterparts.
    The enemies I need help with is mainly NES enemies and as such they aren't very advanced.
    Some enemies also need to have specific "toggles" which are used when they are in a certain distance to the player, ledges and such.
    All enemies that I script also need to work in huge numbers, for example one to ten different enemies of the same type at the same screen.

    If you are interested in this feel free to write me back in this thread or send me a PM for more details about what I need help with.
    If everything goes well I will send an CTF-file that includes the "player object", "enemy object" together with a frame of graphics consisting of three interactable "floor"-objects (one static active object, one jump-through object and the usual static background object).
    I will also include a text file where I describe in detail how the enemy should work.
    When everything works as intended you can contact me and later send me the CTF-file and if everything works correctly you will get paid for the work.

    As I won't earn any money on this project I won't be able to pay any large sums of money for your work, as such this should only be seen as a bonus income.
    Depending on the complexity of the enemy a simple enemy would give you around 12 USD and a very complex enemy could give up to 60 USD.

  2. #2
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

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    Build Frame.mfa

    For those that are interested in scripting, here is a template to use when creating the enemy.
    You can of course use your own file to script in but most of my enemies have important reserved values that can't be changed and as such some values shouldn't be used as they are already in use by other scripts. For example, value Z is always HP on my enemies and other reserved values are used by a standardized "damage"-system. Alterable Value D to L should be free to use for whatever you want.
    It would probably make the process much smoother by at least using my template enemy.

  3. #3
    Clicker Fusion 2.5Fusion 2.5+ DLC
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    I'm curious (although not necessarily interested in applying) vSv: When you say "scripts" and "scripting", are you talking about using an actual scripting extension, such as LUA, or do you mean plain fusion code?

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    Fusion 2.5Android Export Module

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    Hello,

    I may be interested. Some samples are included below. If you're interested, get in contact with me and maybe we can work something out. My email is shreveportconsolerepairs@gmail.com

    https://www.youtube.com/watch?v=mYagsnra3fY
    explosion

    https://www.youtube.com/watch?v=LpGO75nd11s
    indefinite amounts of enemies each with gravity

    https://www.youtube.com/watch?v=QB_XSb6mZ84
    concept for a boss

    https://www.youtube.com/watch?v=bJK69CpNu_k
    another concept for a boss

    All of this was made in fusion in less than 1 week of work. There is a lot more that is not shown, but this is all I have uploaded for now.

  5. #5
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

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    Hi,

    I should have been more clear on this point. I only ment the plain script/codes from Fusion. I haven't any personal experience with any scripting extensions.

  6. #6
    Clicker Fusion 2.5 (Steam)Fusion 2.5+ DLC (Steam)

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    Hi,

    It's interesting if you can create replicas of basic NES/SNES enemies.
    I usually check the enemies through an emulator+rom and watch how they behave when the player object is at certain distances or when the player performs certain actions.
    The movement doesn't need to be completely perfect, only flexible enough so that I can fix them later. Minor things such as pauses, turning times or reload times for an enemy can be a little bit off if it's adjustable.

    You can watch my YouTube-videos and compare the enemies to their original counterparts. Also, everything should be as close as possible to the original enemy counterpart, but in 60fps.
    Example:
    https://www.youtube.com/watch?v=h8SQ...EXOBxQ&index=6
    https://www.youtube.com/watch?v=7STJ...EXOBxQ&index=4
    https://www.youtube.com/watch?v=-59Q...EXOBxQ&index=2

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    Clicker Fusion 2.5 (Steam)Android Export Module (Steam)

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    all that stuff should be fairly easy to do with pre scripted actions the movements are not complex in any way

  8. #8
    Clicker

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    Drop me an e-mail on PM here if you can and you're interested. If you can tell me which enemies you want from what games I should be able to replicate them easily.

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