the speed 0 bug seems to be fixed from my last test. & wen on the selection screen of my game u can click on the character to change their costume color, so theoretically sumone cud click it indefinitely until it starts to bug out with slowdown. & yh i can work around, by creating clones of my objects with altered image colors so that they r not the exact same object image in fusion so it recognizes them as seperate. but then that will take up double or more the object space in memory & ive got 12 characters with LOADS of frames lol. i'm already stretching the ipod memory as it is
ideally u wud just b able to change the individual colors of object duplicates without having to make clone objects, coz in a game like final fight if u hav say 20 of the same enemy walks on the screen but they all need to be a different palettes, then i wud hav had to create 20 clones of my enemy object in the fusion workspace, which wud start getting REAL messy!....& then wat about the next lot of different types of enemies i need to do the same with lol GAME OVER!