User Tag List

Page 17 of 24 FirstFirst ... 7 15 16 17 18 19 ... LastLast
Results 161 to 170 of 231

Thread: P3D - a framework for 3D applications

  1. #161
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)
    elvisish's Avatar
    Join Date
    Oct 2014
    Posts
    824
    Mentioned
    19 Post(s)
    Tagged
    0 Thread(s)
    Ahh, thank you!!

  2. #162
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,307
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by schrodinger View Post
    You have also to remove the "F" for "Fading", I guess this is still causing objects to vanish?

    Since both "N" and "F" can theorically work together, although little useful


    happygreenfrog: any news on Quadratic Attack 3D? Would love seeing the ice stage !
    (seems like the forum refuses to put the heart icon when not followed by another character?)
    Ah, that...

    It's been coming along fine, but I've been focused on wrapping up the development of Robovania: Dark Rebellion so as to be able to send it to Clickteam.

    And finishing up the development on War for Robovania, too... Now the first fortress boss is properly finished (a.k.a. I made the fight more fun and less annoying). The second fortress stage just needs the boss, and that shouldn't take very long. Then I need to make the third through sixth fortress stages. At this point, I think the longest part of the remaining development on War for Robovania will probably be designing the remaining fortress bosses, since I have already made the first, have a clear picture in my head for what I want as the second, have an idea for the fifth, and am 99.9% sure about the general idea of the final boss. So now I have to figure out what the third and fourth ones are going to be... Hmm...

    Oh well, anyways...

    Back on the subject of Quadratic Attack 3D, now that Robovania: Dark Rebellion's development has more-or-less wrapped up (aside from any updates I may give it in the future, though that's aside of the point), I should be able to work on the Ice Quadratic's stage more fairly soon, hopefully.

  3. #163
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)
    elvisish's Avatar
    Join Date
    Oct 2014
    Posts
    824
    Mentioned
    19 Post(s)
    Tagged
    0 Thread(s)
    Looking forward to trying an update with smooth wall movement

  4. #164
    No Products Registered

    Join Date
    Jul 2014
    Posts
    1
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    https://www.youtube.com/watch?v=pvpD...=youtu.be&hd=1

    Here is a game I am making with this, thanks LizardKing, you have made my dreams come true.

  5. #165
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)
    schrodinger's Avatar
    Join Date
    Nov 2014
    Posts
    3,159
    Mentioned
    28 Post(s)
    Tagged
    1 Thread(s)
    @ Josephandwhales: this is incredibly nice and visionary cooool!
    (& thank you for your very kind words!)

    Last section of your video: you can maybe clear some faces of cubes to speed up things?

    Btw, if interested, you can also make "hexagonal" flat faces to put on top of hexagonal towers
    (there's one in the "snowland example", it is composed from two 3d objects,
    it is the ice hex objects with darkblue color in frame editor: top_hex_1 & 2 + 3D_ice_hex_top)

    ____

    Guys I'm close with 1.2 update,
    @elvisish: not sticky & sliding movements are done
    I've other 4-5 moderately small things in the to-do list,
    possibly a new small example and some additional testing of new stuff before uploading to the clickstore,
    hopefully next week

  6. #166
    Clicker Fusion 2.5 MacFusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleiOS Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)
    elvisish's Avatar
    Join Date
    Oct 2014
    Posts
    824
    Mentioned
    19 Post(s)
    Tagged
    0 Thread(s)
    @schrodinger ready and wanton to try 1.2

  7. #167
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Mar 2016
    Posts
    6
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Don't know if this is already answered somewhere in this thread, but

    Quote Originally Posted by schrodinger View Post
    Actually, to complete the answer,
    some experimentations could be done without the shader, by using only sprites,
    but I guess this would be far less interesting - think of Doom with only monsters and small environment/bonus elements (trees, bonus packs)
    -in short, without walls and geometrical structures.
    Something fun could come out, but the big job of the engine is done with "real" 3D elements - and they will be no go.
    Would it be hard to give it a shot at this? I think with some small tricks you could really make some interesting games with just sprites. If i bought the project, would i be able to remove the shader parts myself to make it useable for all exporters? Or could you make a version which was capable of this?

  8. #168
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)
    schrodinger's Avatar
    Join Date
    Nov 2014
    Posts
    3,159
    Mentioned
    28 Post(s)
    Tagged
    1 Thread(s)

    Teaser game with P3D 1.2

    Hello guys,
    sorry I've been quite busy and making P3D things these days,
    version 1.2 is ready and full of improvements/new features
    but I have to update the manual and comment out a new example,
    this will take some other day, would say surely within this week.

    Meanwhile..
    a teaser example game showcasing the new "pointclick" movement feature:

    http://lizardking.co/P3D/P3D_Alien_Klikkers.zip

    screenshot:

    alien_klikkers.jpg


    This is the first P3D game I share, hope you like it!
    And, btw, this is the new example that will be included with the engine.

    @elvisish: see above, still some other day and I'll file the update to the clickstore

    @lagkagemed: unfortunately I still didn't try. But removing the shader would be quite fast. Actually, not using 3D objects, nor background layer paired with Y rotations, would mean not using the shader.
    But I don't know if other things than the shader could break on exporters.
    If nobody tries before, I think I could give this a try when the 1.2 update is finally out, then report back!

  9. #169
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleFirefly 3D Module
    aenever's Avatar
    Join Date
    Jun 2013
    Posts
    1,554
    Mentioned
    34 Post(s)
    Tagged
    0 Thread(s)
    Wow very tasty example, I'm in awe

    I can't wait till you get your hands on Fusion 3

  10. #170
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
    Fusion 2.5 (Steam)
    schrodinger's Avatar
    Join Date
    Nov 2014
    Posts
    3,159
    Mentioned
    28 Post(s)
    Tagged
    1 Thread(s)
    Thank you aenever!

    And I can't wait to get my hands on Fusion 3!
    (actually, I'm a bit scared, I find so well with Fusion 2.5
    just hoping for maybe a couple things to be fixed/improved...)

Page 17 of 24 FirstFirst ... 7 15 16 17 18 19 ... LastLast

Similar Threads

  1. Starling framework
    By MEHRDAD in forum SWF/Flash Export Module Version 2.0
    Replies: 2
    Last Post: 7th December 2012, 07:30 AM
  2. .net Framework Min Requirements
    By Zeussy in forum Install Creator and Patch Maker
    Replies: 2
    Last Post: 10th March 2011, 06:34 AM
  3. For developers: ObjectSelection Framework
    By Anders in forum Extension Development
    Replies: 7
    Last Post: 1st December 2010, 10:35 PM
  4. Installer framework 3.5
    By pl in forum Install Creator and Patch Maker
    Replies: 11
    Last Post: 1st September 2010, 09:43 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •