Ahh, thank you!!![]()
![]()




Ah, that...
It's been coming along fine, but I've been focused on wrapping up the development of Robovania: Dark Rebellion so as to be able to send it to Clickteam.
And finishing up the development on War for Robovania, too... Now the first fortress boss is properly finished (a.k.a. I made the fight more fun and less annoying). The second fortress stage just needs the boss, and that shouldn't take very long. Then I need to make the third through sixth fortress stages. At this point, I think the longest part of the remaining development on War for Robovania will probably be designing the remaining fortress bosses, since I have already made the first, have a clear picture in my head for what I want as the second, have an idea for the fifth, and am 99.9% sure about the general idea of the final boss. So now I have to figure out what the third and fourth ones are going to be... Hmm...
Oh well, anyways...
Back on the subject of Quadratic Attack 3D, now that Robovania: Dark Rebellion's development has more-or-less wrapped up (aside from any updates I may give it in the future, though that's aside of the point), I should be able to work on the Ice Quadratic's stage more fairly soon, hopefully.![]()
Looking forward to trying an update with smooth wall movement![]()
https://www.youtube.com/watch?v=pvpD...=youtu.be&hd=1
Here is a game I am making with this, thanks LizardKing, you have made my dreams come true.![]()
@ Josephandwhales: this is incredibly nice and visionarycooool!
(& thank you for your very kind words!)
Last section of your video: you can maybe clear some faces of cubes to speed up things?
Btw, if interested, you can also make "hexagonal" flat faces to put on top of hexagonal towers
(there's one in the "snowland example", it is composed from two 3d objects,
it is the ice hex objects with darkblue color in frame editor: top_hex_1 & 2 + 3D_ice_hex_top)
____
Guys I'm close with 1.2 update,
@elvisish: not sticky & sliding movements are done
I've other 4-5 moderately small things in the to-do list,
possibly a new small example and some additional testing of new stuff before uploading to the clickstore,
hopefully next week
@schrodinger ready and wanton to try 1.2![]()






Would it be hard to give it a shot at this? I think with some small tricks you could really make some interesting games with just sprites. If i bought the project, would i be able to remove the shader parts myself to make it useable for all exporters? Or could you make a version which was capable of this?
Hello guys,
sorry I've been quite busy and making P3D things these days,
version 1.2 is ready and full of improvements/new features
but I have to update the manual and comment out a new example,
this will take some other day, would say surely within this week.
Meanwhile..
a teaser example game showcasing the new "pointclick" movement feature:
http://lizardking.co/P3D/P3D_Alien_Klikkers.zip
screenshot:
alien_klikkers.jpg
This is the first P3D game I share, hope you like it!
And, btw, this is the new example that will be included with the engine.
@elvisish: see above, still some other day and I'll file the update to the clickstore
@lagkagemed: unfortunately I still didn't try. But removing the shader would be quite fast. Actually, not using 3D objects, nor background layer paired with Y rotations, would mean not using the shader.
But I don't know if other things than the shader could break on exporters.
If nobody tries before, I think I could give this a try when the 1.2 update is finally out, then report back!
Wow very tasty example, I'm in awe
I can't wait till you get your hands on Fusion 3
Thank you aenever!
And I can't wait to get my hands on Fusion 3!
(actually, I'm a bit scared, I find so well with Fusion 2.5
just hoping for maybe a couple things to be fixed/improved...)