User Tag List

Page 23 of 23 FirstFirst ... 13 21 22 23
Results 221 to 230 of 230

Thread: P3D - a framework for 3D applications

  1. #221
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleXNA Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)

    Join Date
    Jul 2011
    Posts
    325
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Hi Sinclairian!
    Your work is just amazing !! :-)
    Would you mind posting a demo ?
    I've been toying with P3D some times ago, but I've abandoned the idea to start a project with it due to low framerates on laptop...
    So I'm curious to see how well your scene performs on my computer...
    What are your computer specs ?

  2. #222
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
    Sinclairian's Avatar
    Join Date
    Aug 2012
    Posts
    60
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    That example looks amazing, you could easily use that for backgrounds to SHMUP games, (i.e Radiant Silvergun, R-Type Delta) styled.

    Thanks for the comments I just love working on retro looking things so I'm having too much fun with P3D!

    And sure, here's a link to the "CyberCity Streets" exe. It's frame locked at 30fps, but debug mode is enabled so you can tinker around with render depths. My specs for my current PC is pretty powerful but I've tested this on my "craptop" and it runs at 20fps-30fps with the render depth set to 250. I can't remember it's specs but I can assure you they're rubbish.
    www.sinclairstrange.com/CyberpunkStreet.zip

    (Here's another gif of "Cyber City" but this time above the skyline, next to a moving train)

  3. #223
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
    Sinclairian's Avatar
    Join Date
    Aug 2012
    Posts
    60
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    I'd just thought I'd be cheeky and upload a couple of gifs One showing how I start off an area and then another gif showing how it ends up:


    As you can see, everything really starts off extremely basic.


    And then it ends up being all sorts of crazy! This is the highest polygon count so far clocking in at 600. I originally had planned a walk way but sadly I needed to cut that so the polygon count would stay low (along with the frame rate.)

    It's getting close but I think I might actually start up a project with this, it's gaining a bit of attention here and there ^-^.

  4. #224
    Clicker Fusion 2.5 DeveloperSWF Export Module

    Join Date
    Jun 2009
    Posts
    4
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by Sinclairian View Post
    I'd just thought I'd be cheeky and upload a couple of gifs One showing how I start off an area and then another gif showing how it ends up:


    As you can see, everything really starts off extremely basic.


    And then it ends up being all sorts of crazy! This is the highest polygon count so far clocking in at 600. I originally had planned a walk way but sadly I needed to cut that so the polygon count would stay low (along with the frame rate.)

    It's getting close but I think I might actually start up a project with this, it's gaining a bit of attention here and there ^-^.
    Amazing stuff. I'd gladly pay for a tutorial on how to set everything up like that.

  5. #225
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export Module
    jn2002dk's Avatar
    Join Date
    Mar 2014
    Posts
    217
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Those GIFs are fantastic!

    I too would happily pay for a tutorial from you, Sinclairian

  6. #226
    Clicker Fusion 2.5 Developer

    Join Date
    Jul 2008
    Posts
    1,305
    Mentioned
    14 Post(s)
    Tagged
    0 Thread(s)
    Have you guys seen the stuff he's been posting on Twitter?
    http://twitter.com/sinclairstrange/s...11987196669952

    (hope you don't mind me blowing your trumpet, so to speak, Sinclairian, but that latest stuff is awesome)

  7. #227
    Clicker Fusion 2.5 Developer
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    J3sseM's Avatar
    Join Date
    Feb 2013
    Location
    Finland
    Posts
    868
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Whoa those .gifs, superb job!

  8. #228
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleSWF Export Module
    happygreenfrog's Avatar
    Join Date
    May 2011
    Location
    I.L.T.D.O.I.R (I.L.T.D.O.I.R's Location: The Dimension Of Infinite Recursion)
    Posts
    4,307
    Mentioned
    4 Post(s)
    Tagged
    0 Thread(s)
    Wow, MuddyMole. That stuff that Sinclairian is posting is impressive. Like, seriously.

    Sounds like he's making an actual game with that stuff, too!

  9. #229
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCiOS Export ModuleInstall Creator Pro
    Julian82's Avatar
    Join Date
    May 2012
    Location
    outbuddies.com
    Posts
    936
    Mentioned
    46 Post(s)
    Tagged
    0 Thread(s)
    So great, I didn't know this stuff was made with Fusion Another great example that technical limitations can lead to superior design choices and hopefully a really special game in the end

  10. #230
    Clicker Multimedia Fusion 2
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)iOS Export Module (Steam)
    Aloan's Avatar
    Join Date
    Dec 2008
    Location
    Massachusetts, USA
    Posts
    370
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Wow, I guess I had never heard of this one! I always thought that sprites could themselves be on a 3D world instead of complex 3D models as long as they only face the player!
    Since I am almost emptying my paypal to purchase 2.5+ dlc, I will await til I get enough funds to get P3D!

Page 23 of 23 FirstFirst ... 13 21 22 23

Similar Threads

  1. Starling framework
    By MEHRDAD in forum SWF/Flash Export Module Version 2.0
    Replies: 2
    Last Post: 7th December 2012, 07:30 AM
  2. .net Framework Min Requirements
    By Zeussy in forum Install Creator and Patch Maker
    Replies: 2
    Last Post: 10th March 2011, 06:34 AM
  3. For developers: ObjectSelection Framework
    By Anders in forum Extension Development
    Replies: 7
    Last Post: 1st December 2010, 10:35 PM
  4. Installer framework 3.5
    By pl in forum Install Creator and Patch Maker
    Replies: 11
    Last Post: 1st September 2010, 09:43 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •