I hate to jump in and ask such a basic P3D question but I need some understanding of how to build my ground. Every night, I read and study more and more of the manual that 3 kids and a wife allow. . I created a "test" mfa file of the P3D as you suggested. I'm trying to create some different ground static sprites, like roads for example. I copied an image of a road, I cloned the "grass" object, edited the "grass" object to become my road. The road's size is set to 64 x 64 with the animation direction down like suggested. The road has all the qualifications and settings as the "grass" object but when I put it in my frame and test it, I don't see the road. Now, I see that the "grass" object has a "3d_grass" object and I'm sure this has everything to do with making the "grass" object 3d viewable, maybe?
P.S. Just so you know, the manual is very well explained and most makes sense of what I read so far. I'm just over a year into 2d fusion, and now a week into 3d fusion and not as experienced yet as veterans, though I work hard to understand. I appreciate you making this schro!
edit: I moved my post here so I wouldn't cloud up the original P3D release!!!