I have been making a evolve simulator game and I ran into a problem...
This video show the run down of the bug...
If you did not watch the video, what happens is that my creatures have different IDs.
When the creature lays a egg the egg gets given the ID from the creature that laid it, for the most part it works, but, it sometimes does not...
Sometimes It will randomly set the eggs ID to 0 or could do it for 3 eggs straight or just randomly... So if a creature labelled 13 lays a egg and this happens the egg would be 0. When its meant to be 13 and so on.
The creature that hatches from this ID also gets given this ID... which causes issues.
Aside from that bug, How would I add a letter to the ID of a creature that spawns from a egg? So its "Creature ID'13A'" not the default value which would just be 13 or something? I get syntax errors when I try to do this even when the counter is set as text.
I forgot to mention that theses IDs use alterable values and counters.