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Thread: Changing sample sound frequency changes the frequence for all sounds.

  1. #1
    Clicker Fusion 2.5

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    Changing sample sound frequency changes the frequence for all sounds.

    I'm currently playing my sounds on a rotating schedule. A variable Soundholder is stored in an object, and is set to loop back to 1 when it reaches 30. Each sound that is played is assigned the channel Soundholder, and then adds 1 to that value so that a sound will never get cut off by another.

    Now, I tried setting a small random frequency variation on my sounds, by this way

    on Event
    play sound
    set sample frequencey 30,000 + (Random(15000))

    this works fine, except for some reason the frequency change is happening to all other sounds as well. Any idea why this might be?

  2. #2
    Clicker Fusion 2.5Fusion 2.5+ DLC
    casleziro's Avatar
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    make sure you aren't changing the channel frequency and are directly changing the sample frequency?

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
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    chrilley's Avatar
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    It does sound like a bug to me. I am not very experienced with the sound effect actions but do you get the same effect if you play that sound on a specific channel and then change frequency on that channel(instead of the sample)?

  4. #4
    Clicker Fusion 2.5

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    Issue does not persist if I only play trhe sound on one channel(and thus not looping between channels). It seems to me that it is setting the frequency of the channel, not the sample, but i doublechecked that i selected set sample frequency.

  5. #5
    Clicker Fusion 2.5

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    Just tried setting channel frequency, and that yields the exact same behavior.

  6. #6
    Clicker Fusion 2.5

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    In general, it seems that whenever you try to set something per sample, it sets the whole channel to that value.

  7. #7
    Clicker Fusion 2.5

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    Another note is that the frequency changing only seems to work if the event only happens to one target at any given time. It's set within a fastloop to distinguish between actives being affected, but the frequency is only changed if i hit one active, not several at once.

  8. #8
    Clicker Fusion 2.5

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    Just thought I'd necro this thread to see if anyone has any ideas about a solution?

  9. #9
    Clicker Fusion 2.5 (Steam)
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    I've just come across this thread whilst wondering how this action behaves.

    So, if I want to change the frequency of a specific sample, if I assign it to ONE track of its own, the effect should work correctly.

    I ask this because I have a single "shooting" sound and would like to alter the pitch ever-so-slightly at random each time the sound fires.

    However, the sound also has built-in reverb (as Fusion currently doesn't offer many effects or parameters when it comes to sound) so would the reverb tail of the previous sound be altered when the successive sound fires?

    I'd better go and have a play.

  10. #10
    Clicker Fusion 2.5Fusion 2.5+ DLC

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    I reported this bug too, no resolution as far as I know.

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