I am trying to launch in balls as for a type of bullet hell I'm making and I want them to bounce off the edge of the screen once they are launched and in the play area, but using the launch event for some reason the events I'm setting up aren't applying to any of the launched objects, it only applies to the original, which I just have sitting out of frame as it is just there so I can launch it. Any help would be great as I'm doing this for a class and it is due today.