I made everything kind of small. I want to make everything bigger without resizing the everything. Is there a way to do this in fusion 2.5?
I made everything kind of small. I want to make everything bigger without resizing the everything. Is there a way to do this in fusion 2.5?
In the editor or in the actual game world?
In editor: there's a magnification option, usually near the top right. Should be a dropdown list that says "100%" on it
In game world: there are several zoom shaders you can find on the forums that you can apply to the frame. You could also set all active's scale values to something higher.
How would I do that? I'm relatively new to the program
You said you made everything small, so it seems like what you really want to do is just decrease the game's resolution. Just highlight your application in the Workspace Toolbar, then click the screen in the properties window. At the very top is "Size" --- if you make it smaller, then everything in your game will take up more of the screen.
You'll also need to set up full-screen by checking either "Change Resolution Mode" or "Resize display to fill window size." You can also just use my Ultimate Fullscreen extension which makes fullscreen easy, and keeps the aspect ratio correct, which Fusion doesn't.
Viewport object is what youre looking for. Its free. It serves as a camera and allows everything behind it to be scaled as you wish. Everything is handled within the viewport object itself. Things can be actively scaled and it can focus on an object for scrolling. It can be a bit hard to use at first by the viewport object is my strong suit. If you have any questions about it id be happy to answer.
You can also use the Window extension to resize your game at runtime (2x, 4x, etc).
'Window Controll Object' lets you resize the entire vissible window, making everything bigger along with it ( you have to have the 'Resize display to fit window size' checked under Aplication Properties )
^ See Frame1
One of the things Viewport Object lets you do ( amongst other things ) is 'zoom in' on on a particular area of your Application, without resizing the application window itself
^ See Frame2
Thanks King_Cool, I might have to check out viewport myself that sounds like you could do some interesting effects with it![]()
You can
However you can NOT ( as per my knowledge ) make it display anything OUTSIDE the visible Frame ( things outside the vissible Frame are not drawn ), in case you had the idea of using it like a long range 'camera'.
Might want to check out the Perspective Object as well, its a fun box.
I found an old example using it, but it has many other fun functions.
( Navigate up/ down and rotate Tower using Arrow Keys )