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Thread: Can extensions be used in free games (say: posted on GameJolt)?

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    Question Can extensions be used in free games (say: posted on GameJolt)?

    I'm using lots of extensions for my projects and I want to know if publishing them on sites like GameJolt is fine. If not, do I have to ask for a permission? And is this on a case-by-case basis? If so, how can I check which extensions does it affect?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    I am pretty sure that all extensions that you find through the extension manager are completely free to use. If you download an extension from elsewhere you'd have to see if it comes with a note saying that you need a licence to use it commercially. If you are unsure you about an extension that you didn't find in the extension manager, and can't find information on the extension developer's website, you could contact the creator of the extension directly. Most extensions come with contact information.

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    Alright, thanks for the quick response. That's a relief.

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    I couldn't find any information on the Select Object, though. Since it isn't in the extension manager, any info on that?
    EDIT: No, not even contact info.
    EDIT II: Dynasoft seems to have left the Clickteam community, and posted the source code to his extensions (look: his biography). Hence I'm assuming it's fine to use it. I contacted him just in case.

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    "Select object" can mostly be "circumvented" today,
    thanks to the power of foreach's and "pick object in reference to..." actions

    What are you using it for, specifically? (only if interested in this argument.. )

    On the general question,
    I've asked in the past if all Extension Manager extensions were already checked as being "free for any use" in the past
    but got no general reply, so I guess you'll have to check case-by case.

    To be sure I mostly use just very few of them and I've checked their license.

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    Huh? How would I do that? Would it perform better too?

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    Don't know about performance frankly,
    but if you can describe exactly the way you're using it now
    (or still better post a stripped down example only showcasing the situation)
    ..generally an extensionless solution can be found

    *generally*
    (still never encountered a situation when I absolutely needed select object in CTF2.5
    but of course, can't be blind-sure..)

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    In the 'About' section of Objects you can see who the author is and who the copywrite belongs to ( usually contact info here as well ).
    If copyright is Clickteam i assume its ok to use it.

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    Basically a leaderboard. Grab value A from 10 or so objects with different values and sort them (+names, internal IDs, and other alt values). Those value A's go up to hundreds or even thousands. Would that be possible?

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    Sure!
    First thing I can think of, would be adding all the 10 objects to the same qualifier
    then firing a foreach loop on them and adding those values to:
    A) an array (faster but requires additional code for sorting)
    B) a list object (very slow - but it auto-sorts, suitable if you do these sortings not on a "always" basis)

    Only problem would be that "name" - if you talk about the object "name"
    (the one you can set in the frame editor with "rename")
    afaik there's no way to get that without the "select object" or "create object by name" extensions
    (but the latter is from Andos and is certainly free for any use)

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