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Thread: Pushing / Sliding a box?

  1. #11
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    No, are that type https://www.youtube.com/watch?v=_ZBW...utu.be&t=7m43s
    I tried to make it, it works but the boxes overlaps other boxes.

  2. #12
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    Make it so that you can't push the box when there is another box is in the way. You could use a counter and base the counter value with what side(s) are touching another box, and then also use the direction you character is to decide whether the box can be pushed.
    Let's say the left side of the box is touching another, then set the counter to one.
    Now:


    If counter is equal to 1
    and
    User is NOT (negate) facing left
    and --------------------------------------- Set Position of Box to: Y("box")+32
    User presses spacebar
    and
    User is facing down



    You would have to do this for each direction you'd want to push the box.
    I also have not tested this.

  3. #13
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    Man, this is grid based, my problem are the box are overlapping other box.
    Here is my method

    Upon pressing spacebar
    "Player" is facing left
    "Player left detector" is ovelapping "box"
    gridtimer are 0
    Left detector not overlapping "box" {

    set gridtimer to 9

    }

    grid timer <> 0
    box is facing left {

    set position X("Box")-4
    subtract 1 from gridtimer

    }

  4. #14
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    Man, this is grid based, my problem are the box are overlapping other box.
    Here is my method

    Upon pressing spacebar
    "Player" is facing left
    "Player left detector" is ovelapping "box"
    gridtimer are 0
    Left detector not overlapping "box" {

    set gridtimer to 9

    }

    grid timer <> 0
    box is facing left {

    set position X("Box")-4
    subtract 1 from gridtimer

    }

  5. #15
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    bump

    Man, this is grid based, my problem are the box are overlapping other box.
    Here is my method

    Upon pressing spacebar
    "Player" is facing left
    "Player left detector" is ovelapping "box"
    gridtimer are 0
    Left detector not overlapping "box" {

    set gridtimer to 9

    }

    grid timer <> 0
    box is facing left {

    set position X("Box")-4
    subtract 1 from gridtimer

    }

  6. #16
    Clicker Firefly 3D Module
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    bump

    Man, this is grid based, my problem are the box are overlapping other box.
    Here is my method

    Upon pressing spacebar
    "Player" is facing left
    "Player left detector" is ovelapping "box"
    gridtimer are 0
    Left detector not overlapping "box" {

    set gridtimer to 9

    }

    grid timer <> 0
    box is facing left {

    set position X("Box")-4
    subtract 1 from gridtimer

    }

  7. #17
    Clicker Firefly 3D Module
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    bump

    Man, this is grid based, my problem are the box are overlapping other box.
    Here is my method

    Upon pressing spacebar
    "Player" is facing left
    "Player left detector" is ovelapping "box"
    gridtimer are 0
    Left detector not overlapping "box" {

    set gridtimer to 9

    }

    grid timer <> 0
    box is facing left {

    set position X("Box")-4
    subtract 1 from gridtimer

    }

  8. #18
    Clicker Firefly 3D Module
    Fusion 2.5 (Steam)
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    bump

    Man, this is grid based, my problem are the box are overlapping other box.
    Here is my method

    Upon pressing spacebar
    "Player" is facing left
    "Player left detector" is ovelapping "box"
    gridtimer are 0
    Left detector not overlapping "box" {

    set gridtimer to 9

    }

    grid timer <> 0
    box is facing left {

    set position X("Box")-4
    subtract 1 from gridtimer

    }

  9. #19
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleFirefly 3D Module
    Patrice's Avatar
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    Needless to spam the forum, if not answered, is that your application is poorly worded .
    You must quit the habit (spam ) but also to model code with Clickteam products. You have to think Aved objects and their properties. I'm preparing a example for you.

  10. #20
    Forum Moderator Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleFirefly 3D Module
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