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Thread: 30 dollars for simple multiplayer movement joystick2

  1. #11
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
    Evilized79's Avatar
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    Ah , well The wireless gamepads do not need any lines it just works (Left stick) thought it would work too for the wired one! thanks for the example!

  2. #12
    Clicker Fusion 2.5 DeveloperiOS Export Module

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    Wired Xbox 360 works for me. I don't have a wireless one but that's good to know.

    You will need separate events for the D-pad if you want it to be an alternative control option for movement. It doesn't automatically mirror the analogue stick because that's not always the developer's intention. Also don't forget that Player 0 is sometimes Player 1 and Player 1 is also sometimes Player 1, because Fusion yay.

  3. #13
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleMac Export ModuleUniversal Windows Platform Export ModuleSWF Export ModuleXNA Export Module
    Evilized79's Avatar
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    It's just a pain in the arse knowing that the wireless gamepad does not need any code regarding the directions. I have all these weird things happening now with the wired gamepad.
    When you hold the left stick to a certain angle and your character collides with a wall and it needs to bounce a bit it will bounce and go the other way while you still have the left stick pressed in the other direction.

    I sure think it's because of the 32 direction movement.

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