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Thread: issue with AGBO on 5x5 with 3 to 5 bricks to connect

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Tuna's Avatar
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    Thumbs up issue with AGBO on 5x5 with 3 to 5 bricks to connect

    I've never needed the AGBO - but we're doing something completely different with it, and I'm struggling to understand it...

    The setup:
    5 x 5 grid
    Brick Width: 110
    Brick Height: 110
    Origin (First Brick Top Left): X=98 Y=513
    Count of types = 8

    I'm setting the type to animation number - 12 (to get types 1 - 8)

    Player can move any brick to any position on the grid (one at a time), so I think i should be loading the bricks into the AGBO after every move is finished, then check for a match on Horizontal AND Vertical (but not on diagonals).

    I want to resolve the bricks and find all the matches (multiple rows and columns could be different matches of different types) - once all the bricks are marked - then remove the matches and drop in new bricks (and again check for matches).

    my problems: Since all the examples I can find assume the match 3 game allows only swapping of 2 bricks (and only if the swap is a valid move).

    • I can't properly setup the grid
    • I can't properly test the grid


    Can anyone help? Thanks!

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Tuna's Avatar
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    Could really use some guidance - anyone?

  3. #3
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
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    Hi
    AGBO is my favorite and have created match 3 type puzzle game (like Zoo keeper) on MMF2.

    http://prester.org/swf/ZooPakuSwf/ZooPaku004a6.html

    My tutorials and any samples about AGBO is here.
    http://prester.org/mmf2/?p=8456

    But...i'm afraid there is a simple problem, this was written for JP lang users and also explanation was used Japanese.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Tuna's Avatar
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    hey thanks - I gave up on AGBO and found a way to test for matches without it - its quite fast. THanks again for offereing your help.

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleInstall Creator Pro
    cfullerNY's Avatar
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    Hi Tuna - care to share which method you have devised for testing connections? Thanks!

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    schrodinger's Avatar
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    I made up a similar example some time ago,
    just as an additional idea of testing connections without AGBO and any array/ other structure than object themselves:
    (and a collision detector )

    brick_game_connect.mfa

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