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Thread: Is there list that shows which effects don't work in HTML5?

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    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export Module
    Emerson3's Avatar
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    Is there list that shows which effects don't work in HTML5?

    Hey Clickteam,

    I'm build and run testing my game before final release. I have some badges that are set to the "add" effect. When I test, the effect is not showing. Is there a list that shows which effects are compatible or maybe there's something I'm missing, which is probably the case. Thanks Clickers!

  2. #2
    Clicker

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    nivram's Avatar
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    Hi Emerson. As far as I know there is not a list showing which effects are compatible with HTML5.

    Marv
    ​458 TGF to CTF 2.5+ Examples and games
    http://www.castles-of-britain.com/mmf2examples.htm

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    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export Module
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    Thanks Marv!

    I'm testing more than 30 frames for my game and so far, not one effect has crossed over while testing with HTML5 build and run. There has to be an easy explanation?

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    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    I fear the easy explanation is: HTML5 exporter doesn't support shaders

    I've seen some requests about this in the HTML5 section of the forum,
    and you can see Danny telling Clickteam was working on something along this line,
    but from what I can tell it's still pending?

    What were you using these effects for? Maybe you can find a workaround?

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    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export Module
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    On the "badges" frame, I was using an effect to make the rope, soap 'n dope symbol appear activated! To show the completion of a level and a badge earned! Also, some tiles that I changed the color via effects that look pretty cool but those should be easy to change! Mainly for the badges though.

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    Hey Emerson,
    I think in this situation the easy solution could simply be prepare 2 animations,
    one in monochrome (you can quickly do that with any graphic software) and the other colored
    and simply switch these animations

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