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Thread: Need help with actives staying on screen

  1. #1
    Clicker Fusion 2.5 (Steam)
    StevenA's Avatar
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    Need help with actives staying on screen

    That title I made is the best way to describe it, because it's kind of hard to explain, I've made screenshots of what I'm talking about.

    bandicam 2016-02-23 17-51-21-440.png

    Seems like a normal hud right? Ok, let's go a bit to the right

    bandicam 2016-02-23 17-51-49-282.png

    Bit more to show you the real problem

    bandicam 2016-02-23 17-51-53-052.png

    You get it

    bandicam 2016-02-23 17-51-59-479.png

    So how do I make these images stick exactly? Like, to where they don't move as the player moves. If it helps, these images are actives. (Explained in the title somewhat)

    Might seem like theres an obvious or easy solution, maybe I haven't tried enough solutions and it's been a while since I've used the engine.

    Thanks,

    -Steven

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    marius's Avatar
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    Click on the object you want to "stick", and go to RunTime Options and uncheck "Follow the frame".

  3. #3
    Clicker Fusion 2.5 (Steam)
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    Thank you, Marius.

    Mods, lock this whenever you see this.

  4. #4
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    DaveC's Avatar
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    no need to lock it really..

    alternatively to the follow frame method - you can set your hud elements on a separate layer, and set the layers x/y coefficients to 0 so they don't scroll.

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