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Thread: Best way for Physics Bouncing Ball Objects to land on platforms?

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    Best way for Physics Bouncing Ball Objects to land on platforms?

    I'm having a bit of an issue with an object that uses Physics Bouncing Ball movement. The problem I'm having, is if the player throws the object and it's moving horizontally, whilst also slightly overlapping a platform, it'll either snap up onto to the platform, or it'll bounce off it downwards.

    I can't work out a way of putting "and is facing this direction", as I set the direction of the object when the player throws it. Basically I only want it to interact with the platform if it's falling down at a certain angle, so it won't interact with a platform that it shouldn't, if it's below it.

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    Could you dump it's direction into an alternate value, and then restrict your collision events based on that?

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    Do you mean put in the direction it's set to when the player throws it into a value?

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    Going to need to bump this thread, as I haven't found a solution yet. Is there a way to always read what direction an object is moving, using Physics Bouncing Ball?

    When the object is created, it's given a direction to move in, so let's say it's going diagonally up to the right. I want it to land on a platform, when it's falling. If I put an event that says "Collides with backdrop + Direction is down" nothing happens. It still thinks it's going in the diagonal up right direction. If I set the direction to none after it's created, that doesen't help either.

    Isn't there any way to have a "object is falling" type option, such as with the Platform Movement Object?

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