Hi!, I am making a fnaf-fan game (Like many have done before me ), Although this is still only my 4th month using CF, so I've probably done it incorrectly. I made the "Office" AND each Camera room its own separate frame, So for storing counter values, I used the INI ++ object. So if the player puts up the monitor (thus ending the frame and going to another)- save Global Values. Then at start of frame- Load Global values. It seemed to have been working, but One problem with the Time counter has caused a chain of problems- I'm using alterable values for the "animatronic movement" that are all based on the actions of the Time/clock.
- if counter/Timer=12- set alterable values to zero- no enemy movement.
- If counter/Timer is greater than or equal to 3 (AND less than 6)- Movement starts.
Whenever I leave and return to the office frame, the counter does not increase as "fluently" as it is suppose to. In the event editor, I put "Every 1 min. 10 sec."- add one to counter. But it sometimes takes 2 to 3 minutes instead, OR not at all. I strongly think this has something to do with the INI++ object saving global values, but how do I make it so that it could still save the other global values (power, etc.) but not the Timer? Is there a way to save the values separately?
Or Should I do something completely different?.