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Thread: Android String Automatic Anti-Aliasing?

  1. #11
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Dowpag's Avatar
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    Actually, like I said, I tried a lot of things because it was not working at first, but I first tried with the most recent fusion, most recent android exporter and most recent chaftboost object ( The one that came with the new fusion beta ). And did not work correctly.

    And also still having problems with my strings...

    Oh god, I'm a problem magnet hahaha

  2. #12
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    Well, my string problem may be still real, but charboost problem is solved.

    Using the most recent android runtime, chartboost object and fusion version didnt worked at all. I had to manually replace the charboost extention and the chartboost.zip in my android runtime folder for the one that were there before my update. Now everything is perfect again.

  3. #13
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    Fernando's Avatar
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    could it be that you are not using version 2 example with version 2 chartboost?

    mix version sure will crash.

    I just build using the beta version with v2 example and is working, so my best guess is this.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  4. #14
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    Yeah, quite possible. Anyway that problem is solved now But what about Strings? Any idea?

  5. #15
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    can you show a partial mfa, only the string in empty mfa where the issue can be reproduced?, could it be that you are using 320x240 to be shown in devices with 1280 x ...?, that will make the string texture to be resample with the result of small artifact.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  6. #16
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    Here is a fully stripped down mfa where you can see the parts shown in my previous post.

    https://www.dropbox.com/s/g3qdsctmng...tring.mfa?dl=0

    I guess that it might be that I am using a very low resolution.. but still, active object stay sharp and only strings gets blur like this :/

  7. #17
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    ok yes your case is that you are expanding your original text too much, text are made as a texture so when you scale this is the result, I try here with internal antialias off, and the result is the same.
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  8. #18
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    Ok well... I guess I wont have any other choice than try something like 480 x 720 :/

  9. #19
    Clicker Fusion 2.5 DeveloperAndroid Export Module
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    Damn, I tried with 480 x 853 and there is still blur. It's less noticeable, but it's still there. The problem is the way string resizes at runtime. It's like "bicubic"-like resampeling instead of using "nearest neighbor" like every other objects do. Isn't there something that could be changed in the android runtime for that? Somewhere is src/Objects/CText.java? I'm not a good enough java programmer to modify this, but I think it might be possible to change the way it resamples to make it use the nearest neighbor?

    ( I see a lot of french annotations on those java files... are you french too haha? Aren't you the one that made that? )

  10. #20
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    mm all object use the same resampling. i will check but no think is possible solution for now
    Regards,


    Fernando Vivolo

    ... new things are coming ...

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