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Thread: Android String Automatic Anti-Aliasing?

  1. #31
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Dowpag's Avatar
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    Argg That's bad Since active objets do not do the same kind of thing, I really don't get how it could not be possible ....

    At least, can you tell me which java file in the android runtime is responsible of that behavior? I may try to mod it by myself then, since it logically 100% possible.

    ( I think it IS 100% possible since it only happens to strings, and it only happens on android runtime ( on windows, everything stays sharp ). ) So the problem is very specific and not "normal" considering the behavior in other runtimes and objet types )

  2. #32
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    Try new beta first

  3. #33
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Dowpag's Avatar
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    Ok I just tried the one you just posted (2852i) and we are on the good way! But something wierd is happening :

    Screenshot_20160308-220721.png

    On the first line it should be written "playerName" and on the second one "5". ( Like on my previous post ).

    The resampling is sharp like it should ( ) , but some data is lost. Some pixels are lost. Why is one lost and the other not lost? That I don't know. Maybe still something wrong in the resampling.

    For exemple, when expanding, strings forget some pixels. Some unique white pixel (in the text) will become 4 pixel, 9 pixels, 16 pixels ( well, a square, depending on the screen size ). But some pixels are forgotten and 1 pixels becomes 0 pixel.

    Again, that kind on data loss only happens on string and never happends on other types of object.

    Maybe there is still a little something wrong with the resampling, or i don't know.

    Thanks again

  4. #34
    Clicker Fusion 2.5 DeveloperAndroid Export Module
    Dowpag's Avatar
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    UPDATE: This data loss only applies to certain fonts, which is kinda wierd. If I use default fonts it does that. But, for exemple, if I use font packer, some fonts are just perfect

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