User Tag List

Results 1 to 9 of 9

Thread: Why animation speed is different?

  1. #1
    Clicker Fusion 2.5SWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)
    liryu's Avatar
    Join Date
    Apr 2013
    Location
    Japan
    Posts
    17
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)

    Why animation speed is different?

    There is a question about the animation speed.
    Speed of the animation of the frame 1 is abnormally fast.
    Why speed is different?

    http://www.purple.dti.ne.jp/dot/animation_speed.mfa

  2. #2
    Clicker

    Join Date
    Jul 2011
    Posts
    95
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    That is odd. It seems to work correctly if the animation is set to loop and is forced to stop in an event rather than when the animation plays through.

    https://dl.dropboxusercontent.com/u/...ion_speed2.mfa

  3. #3
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    chrilley's Avatar
    Join Date
    Jul 2006
    Posts
    917
    Mentioned
    14 Post(s)
    Tagged
    1 Thread(s)
    It seem like there's a weird bug.

    The animation behaves properly if you change the condition to something like "Always" or "Start of Frame" but if you make it into a condition that executes way after the frame has been initiated it'll always speed past the first frame for some reason. I think you should try post this on the Bug Tracker.

  4. #4
    Clicker Fusion 2.5SWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)
    liryu's Avatar
    Join Date
    Apr 2013
    Location
    Japan
    Posts
    17
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by klikhappy View Post
    That is odd. It seems to work correctly if the animation is set to loop and is forced to stop in an event rather than when the animation plays through.

    https://dl.dropboxusercontent.com/u/...ion_speed2.mfa
    Oh great!
    I did not know that there was such a method.

    That the speed of the frame 1 of "Animation 12" does not reflect correctly, solutions that prevent it by the speed of the "Stopped" to zero. It was very helpful. Thank you very much.

  5. #5
    Clicker Fusion 2.5SWF Export Module
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)
    liryu's Avatar
    Join Date
    Apr 2013
    Location
    Japan
    Posts
    17
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Quote Originally Posted by chrilley View Post
    It seem like there's a weird bug.

    The animation behaves properly if you change the condition to something like "Always" or "Start of Frame" but if you make it into a condition that executes way after the frame has been initiated it'll always speed past the first frame for some reason. I think you should try post this on the Bug Tracker.
    In the case of "Always" and "Start of Frame", the speed of the frame 1 has been improved to some extent. Speed of but "stopped" seems to still affect. And submit it to the bug tracker. Thank you very much.

  6. #6
    Clicker

    Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleSWF Export ModuleXNA Export ModuleUnicode Add-on
    Fusion 2.5 (Steam)
    ASD's Avatar
    Join Date
    Feb 2007
    Location
    Japan
    Posts
    1,764
    Mentioned
    8 Post(s)
    Tagged
    0 Thread(s)
    I think this problem has benn fixed in the Build 285.0. You should update to the latest beta build.

  7. #7
    Clicker Fusion 2.5Fusion 2.5+ DLC
    casleziro's Avatar
    Join Date
    Mar 2013
    Location
    United States
    Posts
    643
    Mentioned
    11 Post(s)
    Tagged
    0 Thread(s)
    I agree with ASD. Running on 285.1, I see no bug.

  8. #8
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCHTML5 Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator Pro
    Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
    chrilley's Avatar
    Join Date
    Jul 2006
    Posts
    917
    Mentioned
    14 Post(s)
    Tagged
    1 Thread(s)
    Yeah ASD, I was still on 284.10. Updated and the .mfa works now.

  9. #9
    Clicker Fusion 2.5Android Export ModuleSWF Export Module
    Ziplock's Avatar
    Join Date
    Oct 2013
    Posts
    448
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Pretty old bug. It's because it's running your stopped animation at the speed of 50 and you are letting it end without stopping it on your own. "Stopped" comes with some baggage. Once the animation runs once, Fusion needs to tell your active's animation where to go and you haven't told it, so it can hiccup.

    Good to know it's been fixed in 285. I'm downloading that now, but if you don't want to, switch your stopped anim speed to 0 and loop it.

Similar Threads

  1. Animation speed based on player speed
    By render8 in forum Fusion 2.5
    Replies: 1
    Last Post: 28th September 2015, 12:12 PM
  2. animation speed
    By nick_Peoples in forum Multimedia Fusion 2 - Technical Support
    Replies: 2
    Last Post: 17th April 2010, 11:55 PM
  3. Animation speed
    By Atherton in forum Multimedia Fusion 2 - Technical Support
    Replies: 3
    Last Post: 16th December 2009, 06:11 AM
  4. Animation speed
    By Eckumin in forum Multimedia Fusion 2 - Technical Support
    Replies: 1
    Last Post: 6th April 2008, 05:46 AM
  5. Animation Speed?
    By izac in forum Multimedia Fusion 2 - Technical Support
    Replies: 7
    Last Post: 11th October 2006, 10:56 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •