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Thread: Game Center Match Play without using the default Matchmaking Interface?????

  1. #31
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    @Fernando heres the crashing mfa
    Attached files Attached files

  2. #32
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    fernando did it crash for you?

  3. #33
    Clickteam Clickteam
    Fernando's Avatar
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    Oh @SHINBAXTER i have been finishing other work here, is on my todo list, i hope to do it tomorrow
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  4. #34
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    no problem, just message me here when you get a chance to look at it.

  5. #35
    Clickteam Clickteam
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    What error are you referring some error that is showed because no login player in the device, but it does not crash runtime or affect the normal operation of your code?
    if so, seems to be an error from internal libs, not that the runtime ask for anything when the local player is not authenticated.

    i will be send you a piece of code for you to try there with login updated in the game center

    Regards,


    Fernando Vivolo

    ... new things are coming ...

  6. #36
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
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    sorry, but how would "auto-matched" set who is the number one player and who is the number two player instead? also would it be feasible to make for example a car game (one car for each player) that dodges other cars that are created every 50ms?

  7. #37
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    to split up the players i do this...

    set ME to 1
    set THEM to 1
    search match
    on match started
    if GCMAlias$( "Game Center Multiplayer", 0 ) < GCMAlias$( "Game Center Multiplayer", 1 )(only 1 action when event loops) then add 1 to ME

    so the person with the lower gamecenter id will become player 2 on both devices

    well thats how i do it, maybe theres a different way, if anyone knows of one, let us know

  8. #38
    Clickteam Clickteam
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    @SHINBAXTER PM sent let me know your results
    Regards,


    Fernando Vivolo

    ... new things are coming ...

  9. #39
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)
    janpier's Avatar
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    @SHINBAXTER thanks for the quick reply. do you happen to have a game on the app store so you can see it? I don't understand if it is feasible to create a game with so many objects that are created many times, so to have a quick sending and receiving of data

  10. #40
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLCAndroid Export Module

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    @janpier
    sorry, i dont hav a game on the appstore with this in, do you have 2 ios devices to test on?
    & 50ms is very quick, thats only 1 program tick, don't know why you would need that many objects lol.


    @Fernando
    thanks, testing now

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