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Thread: Game Center Match Play without using the default Matchmaking Interface?????

  1. #1
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Tuna's Avatar
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    Game Center Match Play without using the default Matchmaking Interface?????

    Help file says this:

    Find match
    Silently finds new players, based on the current properties of the match. This actions results a moment later in a "Match started" condition.

    When i run this on two different devices (separate users of course) - nothing happens until suddenly the app crashes.

    I can connect with the Default Match Making interface - but I'd rather build my own to keep the face of my game theme.

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Tuna's Avatar
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    it would be very helpful if someone form Clickteam please tell me if there is a working example for Game Center Find Match function, or perhaps clarify that Find Match actually still or ever worked?

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
    Tuna's Avatar
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    Franscois - you're listed as the author of this object - please answer so i'll know if this is a glitch or i'm just doing it wrong. I need support.

  4. #4
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    2016-03-15 21:33:56.193 2677PuzzleWar[231:14091] CRASH: *** -[CRunGameCenterMultiplayer performSelectornThread:withObject:waitUntilDone:modes:]: target thread exited while waiting for the perform
    2016-03-15 xxx:xxx:56.213 2677PuzzleWar[231:14091] Stack Trace: (
    0 CoreFoundation 0x22c59873 <redacted> + 150
    1 libobjc.A.dylib 0x345cedff objc_exception_throw + 38
    2 CoreFoundation 0x22c597a1 <redacted> + 0
    3 Foundation 0x23971bf3 <redacted> + 986
    4 Foundation 0x239717f9 <redacted> + 108
    5 2677PuzzleWar 0x0011289f __45-[CESGameCenter match:player:didChangeState:]_block_invoke + 426
    6 GameCenterFoundation 0x2b68f345 <redacted> + 12
    7 libdispatch.dylib 0x005ddd17 _dispatch_call_block_and_release + 10
    8 libdispatch.dylib 0x005ddd03 _dispatch_client_callout + 22
    9 libdispatch.dylib 0x005e27c9 _dispatch_main_queue_callback_4CF + 1684
    10 CoreFoundation 0x22c1c535 <redacted> + 8
    11 CoreFoundation 0x22c1aa2f <redacted> + 1590
    12 CoreFoundation 0x22b6d0d9 CFRunLoopRunSpecific + 516
    13 CoreFoundation 0x22b6cecd CFRunLoopRunInMode + 108
    14 GraphicsServices 0x2bee2af9 GSEventRunModal + 160
    15 UIKit 0x26df62dd UIApplicationMain + 144
    16 2677PuzzleWar 0x0008e0bf main + 118
    17 libdyld.dylib 0x34d1c873 <redacted> + 2
    )
    2016-03-15 xxx:xxx:56.214 2677PuzzleWar[231:14091] *** Terminating app due to uncaught exception 'NSDestinationInvalidException', reason: '*** -[CRunGameCenterMultiplayer performSelectornThread:withObject:waitUntilDone:modes:]: target thread exited while waiting for the perform'
    *** First throw call stack:
    (0x22c5985b 0x345cedff 0x22c597a1 0x23971bf3 0x239717f9 0x11289f 0x2b68f345 0x5ddd17 0x5ddd03 0x5e27c9 0x22c1c535 0x22c1aa2f 0x22b6d0d9 0x22b6cecd 0x2bee2af9 0x26df62dd 0x8e0bf 0x34d1c873)
    libc++abi.dylib: terminating with uncaught exception of type NSException
    (lldb)

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    I did another test - above is the result -

    On one device I let GameCenter handle the match play (find match). On 2nd device i use the Find Match function in the Match Play object. To my surprise, the match was joined on the Game Center side (ie, the request for find match did work on both devices)... the fault appears to be within the playerID didChangeStateGKPlayerConnectionState)

    This error happens in all cases when either or both devices are connecting silently with Find Match (not within the Game Center Interface)

  6. #6
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export ModuleUniversal Windows Platform Export ModuleSWF Export Module
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    It's really hard to get support for Fusion 2.5 by now....and even harder to get support for iOS Exporter, that unfortunately has never been so good.....

  7. #7
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    So I'm seeing - it is a major issue for me right now. If this project fails due to lack of support for something that should be so simple, I don't think i can continue with these products. I've invested so many years, and a fair amount of money into Clickteam products, I can't believe i'm being ignored. IOS is a key platform, and Game Center is theONLY option for multi-player functionality on IOS with Fusion 2.5. If the support for IOS / 2.5 are gone, I can't see why I would invest in the next version.

  8. #8
    Clickteam Clickteam
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    Sorry for the lack of answer, the guys are still at the GDC.

  9. #9
    Clicker Fusion 2.5 DeveloperHTML5 Export ModuleiOS Export Module
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    Tuna,

    I feel your pain. I recently updated to Developer and also purchased IOS Exporter with great excitement that I could create a simple multiplayer game. But boy is there absolutely zero when it comes to IOS Exporting. When I research for IOS multiplayer tips, all I can find are threads from years back asking for a tutorial or help or direction or something! I would be so excited to see a tutorial on how to do a multiplayer game! But all beyond this, I love Clickteam!

  10. #10
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module
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    On the surface this is all very simple to accomplish - the problem right now is there seems to be a bug in the Find Match function -(Find Match is a silent match making command, so you don't need to open the default Game Center interface). I'll gladly make a tutorial for match play once the bug is fixed. I think this bug is probably due to a change made by apple, but can't be sure until Clickteam comes back from the big event. Hopefully this gets treated with priority at that time because my project is dead now, and my business partner is pretty upset, and wants me to walk away from Fusion. I hate to think about that.

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