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Thread: Blur effect for a pause menu

  1. #11
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    Thx, man!

  2. #12
    Clicker Fusion 2.5 DeveloperFusion 2.5+ DLC

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    I realize this is an old thread, but just in case it helps, the best solution would be to overlay multiple objects, each with a relatively mild background blur effect applied.

  3. #13
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Fusion 2.5+ DLC (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)Universal Windows Platform Export Module (Steam)
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    Quote Originally Posted by MuddyMole View Post
    I realize this is an old thread, but just in case it helps, the best solution would be to overlay multiple objects, each with a relatively mild background blur effect applied.
    I think I missed this post back in June. I just saw it yesterday and tried the advice. Works a treat!! I used 3 objects with fX & fY values of 0.3, 0.5, and 0.7, respectively. With this combination, I achieved basically exactly the sort of super soft blur I was after. Having 3 fullscreen shaders active takes a toll on performance, but for a pause screen that's not an issue. I'm really happy about this - thanks MuddyMole!

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