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Thread: Should i use Platform Movement Object ?

  1. #1
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    Should i use Platform Movement Object ?



    This is the "overlap" state when i use Platform Movement Object. Same as default infamous movement engine of MMF2
    It it will cause bug in some certain situations (when object move too fast) ?

    My settings are:
    Max X velocity = 1000
    Max Y velocity = 1000
    X Accel = 0
    Y Accel = 0
    Gravity = 0
    Jump Strengh = 0
    Jump Hold Strengh = 15
    Max Step up = 1
    Down hill slope = 1


    Should i keep trying with PMO, or continue with my custom movement engine (Fastloop method).

  2. #2
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator ProPatch Maker

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    I've never had that overlap problem with PMO. Attach you code and I'll have a quick look.

  3. #3
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    Here is it
    Attached files Attached files

  4. #4
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    I think this is correct way ?

  5. #5
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export ModuleInstall Creator ProPatch Maker

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    Yes, you got it right in that second screenshot, that should fix your issue.
    There is also a PMO example that is included in the Fusion install.

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