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  1. #1
    Clicker Fusion 2.5 DeveloperiOS Export Module
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    Consolidate All Animations into One Active

    Does it save considerable memory to put all the animations for my main character sprite into one Active and then make it a Global Object, rather than having level-specific Actives with only the animations needed for that level?

  2. #2


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    Dont think it makes any difference. bc ..when you play a game and change frames, the memory changes to.

  3. #3
    Clicker Fusion 2.5 (Steam)Fusion 2.5 Developer (Steam)Android Export Module (Steam)HTML5 Export Module (Steam)iOS Export Module (Steam)

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    Try profiling your application. Make an example of both. One with a single active containing all your animations and another with several actives each containing some animations. Then run and record the memory taken by looking at the game in task manager. I would tend to think that if you're duplicating animations then the duplication will take more memory than a single version of the animation.

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