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Thread: Help - How do I create Qualified Objects by using a Alterable Value

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    Help - How do I create Qualified Objects by using a Alterable Value

    Currently What I'm doing is trying to have my game create an object when you right click, however I don't have the want to manually program it.

    --------------------------------------
    So here's what I want the game to do

    Have 3 Objects with the same Qualifier

    Depending on the Current Value of a Counter, I want to create an object

    The game will create the object with the Alterable Value that is equal to the counter's current value.
    ----------------------------------------------------------------------------------------------------

    Anybody know of a way to do this?

  2. #2
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    Fusion 2.5 DeveloperAndroid Export ModuleiOS Export ModuleSWF Export Module

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    There is no way without manually coding it, you'd have to create each object individually.

  3. #3
    Clicker Fusion 2.5 DeveloperAndroid Export ModuleHTML5 Export ModuleiOS Export Module
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    If you change a little your plans there could be a bunch of ways:

    1) quicker
    name your objects 1, 2 and 3
    (frame editor - right click - rename)

    then "create by name..." str$(counter_value)

    2) flexible
    if you want more "talking" names, you can do something a bit more handy and flexible
    by using a database (list, array, whatever) with your object names


    3) convolute
    you could somewhat stick to your original plan
    if you add "create by name" extension
    will allow you to get an object's name from its fixed value

    so you could:

    1) loop through your qualified objects and store their alt val. A AND fixed value in a database
    2) whenever needed, search your database for alt.val.A, retrieve relative fixed value, create by name (get name by fixed value)



    side note __

    if objects are only three,
    you'd probably better make it manually as Shabadage suggests

    rightclick+
    counter = 1 >> create object A
    counter = 2 >> create object B
    counter = 3 >> create object CS

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