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Thread: Active changing position based on what animation is playing?

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    Question Active changing position based on what animation is playing?

    Hello. To put this simply, I have an active in my game, that changes it's animation based on a counter. It has 4 animations, with Animation 3 having multiple frames. However, when animation 3 is playing, the Active's position moves slightly to the left. This isn't because of the animation being in a different position, and i've had this problem before. Help?

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    Check the hotspot in every frame of every direction in your active object. The hotspot sets where all the animation frames line up.

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    i adjusted all the hotspots on each animation and each frame to be the same and it's still doing it

    EDIT: nvm i didn't adjust them correctly, i readjusted them and it's working now. TYSM!

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