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Thread: How to load and get hexadecimal data in Fusion?

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    Question How to load and get hexadecimal data in Fusion?

    I'm trying to convert a level created with Lunar Magic (Super Mario World Hack from SNES), is there a way to do this?
    Here's how it works: http://www.smwiki.net/wiki/SMW_level_data_format

    Here an example file:
    Mario level test.zip

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    It looks like binary array...

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    Yes, its a proprietary binary format. It's nice to have the structure of the format documented (so that hard part is already done). You'll need to use one of the binary extensions to load the file. You'll need to process the pointer tables and then process the tables that the pointers point to.

    To to convert a value to hex use HEX$(value)

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