I have the screen properly scrolling in another project file for a different game I'm working on, but in a newer file for a new concept I wanted to test the screen won't scroll no matter what I do. I know I'm using the correct event to center the screen on my active, and I know the frame size is larger than the virtual size/window, but I still can't get it to scroll and it's driving me nuts.
I've attached my file for anyone to take a look at. You will see 3 circles: One blue, one red, and one grey. Blue and red are meant to be the player characters, and grey will be a camera object that will be made invisible once I have the camera working properly. The camera object will remain between the two player character objects, and an event should have the screen centered on that object. After I have the camera scrolling properly I intend to make the virtual size increase as the two player characters move away from each other, to keep them within the frame, but I haven't made the events for this yet since it won't even scroll properly. In order to test you will need to plug in a controller of some kind or edit my movement events, as currently the arrow keys aren't setup to work properly for moving the player characters. You will also need to press 1 or 2 on starting the frame to enable the use of 1 or 2 controllers.
Any assistance/troubleshooting would be much appreciated!