I'm using "Dynamic Array" to store information, but I'd like to make it global somehow. Is there any way to do that?
I can't just use a standard Array because not only does it not load from CSV files, it also doesn't handle labels. Plus, I've already done a lot of coding using a Dynamic Array and it'd be a pain to refit all the events (including some that involve labels in expressions) for a standard one.
I'd stick with a Dynamic Array and save/load it to a temporary spot every frame, but this is for a Pokémon-like pet battle game and if the player feels compelled to capture 500 instances of various creatures, for some reason, loading their info repeatedly (instead of on game load) would be annoying. Does the game really have to dump Dynamic Array info between frames?