This is my game project,a 2D platformer..I have no title yet but that should not take long ..
this is a game I started in September 2015 at the end of making my game engine modular platform. it allows me to do several gameplay style.
I adapted the engine for gameplay mechanics based in of the actions.
the player has a different style of jump according to its velocity, etc ...
There are 3 modes unarmed projectile sword and each with a different gameplay
ex mod unarmed, the player can run faster, jumps farther full run, slide, hanging, push box but he fights with his fists so inflicts little dmg.. while the mod sword, the player runs slower, less jumps away but it is a good compromise for close combat ..le projectile mod battle moves slowly but has good firepower for enemies distance..
The universe will be fantastic heroic..with creatures,GOD and trap..
inspiration gameplay : Darksoul,Flasback,tomb raider..
the engine will soon past v 0.2 this month..I work a lot on the player moving engine and animation before the rest..
This version includes :the displacements of the player (walk,run,end of run,jump,fall,reception,climbing,hanging,pass_trou gh,slide,push physic box,rope,ladder,open door..)the attacking system,physic is integred,the camera system and other in a test like water,hit projection etc...
you can see a little example..
Mod unarmed displacement
Mod sword displacement
attacks are based on a timing with animations to make a combo that will end in a gore fatality if combo is great.
Ex of WIP fatality:
beginning of the creation of the creatures:
Ex boss Minos (minautor)and Guardians
ex of WIP player projection
WIP attack unarmed:
That's all for the moment..