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Thread: WIP Plateformer 2D (title soon)

  1. #21
    Clicker Fusion 2.5 MaciOS Export ModuleInstall Creator Pro
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    Slaz's Avatar
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    WIP Plateformer 2D (title soon)

    Heya, looks really neat! Seems like very talented animation work too!

  2. #22
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    Hello,

    Thanks Slaz..

    I work on the animation of the rope ..







    A new attack:



    Start editing for animation tunics on the attack animations..




    In the game, add animations run, small reception with the new stop idle and tunics moving..




    that's all...

  3. #23
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    Hellohello,

    Beginning of the animation to the movement of "pendulum" ..





    test animations for the rope in the engine, the hardest part is still to have X & Y, and I have the mechanical pendulum has tweaking .but I think it's a good start.



    Of course, I correct things next like the position of the run at the sprite, it did not see but I knew ..

    I also work on enemy..

    spyder..




  4. #24
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    I worked again on the mechanics of the rope, I replaced the first anime I can keep up for a rope or the Hanging .. here's what happens at the moment .. velocity the rope is taken on the animation of the pendulum to the frame of relâchement..après I did the beginning of the animation balance ... for pasting at best but I must still rule the little things ..






    After I made a little trip, why not, for the jump at the rope it was a flip jump..

    example quickly made to have a visually..


  5. #25
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    Hello,

    work on slope 15°..



    Small "SPEEDSHOT" on animation....

    Small animation to integrate gaming style perch in "sneak" or a scene intro ...



    Work on spider..




    the finished spider.



    this Bones..





    remains to to his skin material and animation..

  6. #26
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    Hello all,

    At the moment I brought together and enters the counter values etc ... Character in assets that are for the time there are 3, one for the actions of movement, another for actions blows and one for Character attributes .. there will be so I think for weapons ..

    I write in my file exel to have an overall view on the perso .. and I also notes the possible additions or reactivation of idea in the engine, as high_jump who had disappeared but that could be used with a potion, or the double_jump or wall jump, which would reach inaccessible places without these potions..ect ....

    I work a lot on the engine at the establishment of its structure ..

    Speedshoot Animation
    the spider textured ..
    Idle:


    Walk:


    beginning Atack:


    an idea for magical attacks, earth, water, fire ..


    small works on the 180


    The High Jump (reactivation after a period for the moment)


    that's all..

  7. #27
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    Hello,

    here are some update on the animations and the engine.

    Start Audio stereo system :



    Speedshot Animation:
    Magic


    a block system with a shield which only appears during block..(style Death's Gambit)


    a roll to get behind the enemy, a kind of Dash ..


    Kameamea...



    I remove the physical, too uncertain, I change the method and I put the box has variable weight that affect the velocity of the player ..



    Some test for magic on multiple enemies ..













    that's all..

  8. #28
    Clicker Fusion 2.5Android Export Module

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    This must be the worst looking graphics I've ever seen!!! Joking aside, your work is AMAZING!!!! This looks fantastic,awesome and did I say AMAZING? I wish you all the best for this project!!! Keep it up!!!

  9. #29
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    Quote Originally Posted by ptiseigneur View Post
    Hello,

    Thanks Slaz..

    A new attack:



    that's all...
    Jesus Christ, you can't be real!
    I just spent the last 4 hours trying to make a stupid walking animation with 3 frames in each direction and it looks positively lousy compared to this. Wow!

  10. #30
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    Quote Originally Posted by ptiseigneur View Post
    Hello,

    Magic
    that's all..
    Wow your character animations and art are friggin' pro!

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