Thanks for the latest update, Clickteam!
I can confirm that the 'example' apps for OUYA and Android TV controllers now work at least partially.
I've been trying to build a Forge TV game, first using the OUYA object and then Android TV object (separately).
The OUYA object registers the d-pad and thumbstick as 'action' buttons, but doesn't allow for '8 direction' active movement.
The Android TV object works a bit better with '8 direction', but sometimes your object will move in one direction until another button is pressed.
For example, you'll press 'up' and when you take your thumb off, the player carries on going up to the top of the screen and carries on walking on the spot when he gets to the top. The only way to stop him moving is to press an action button, ie 'X'.
Sometimes the movement carries on through other screens!
Something else I've noticed when making a multiplayer game for Forge is that Android TV gamepads override OUYA controllers.
Say player 1 and 2 are using Android controllers and player 3 uses an OUYA gamepad, player 1 and 2 will control player 3's object, as well as their own.
Otherwise nice update, hope my comments help with future updates!