I was cleaning up the main frame of my game today, and found an object I couldn't delete. I recognized this as a symptom of bad objects, and read all the forum posts I could to see if there had been any progress made on solving this problem. It seems there's still no solution?
Just to be sure, I tried deleting all the code in the project and then deleting all the objects, and even with no code left in the frame, 75 objects refused to delete.
Some were clearly related, like some that were cloned from original objects that must have been bad to begin with, but even with that pattern, I don't see how I ended up with 75 bad objects. Some were created weeks ago and some years ago, so there's not even a specific period of time when this could have begun.
I can begin the long process of creating 75 replacement objects and slowing moving my work over to a new application, but is there really no other solution? I'm not even sure I'll be able to do this much.