We're a publishing company, and we're going to be publishing a game made with Clickteam Fusion. From what I gather, on iOS, the only (easy) advertisement options are Chartboost for interstitials, and iAd for banners. Is this correct?
This has two big downsides :
- iAd is shutting down at the end of the month. Two good alternatives are Admob and Facebook Audience Network
- Chartboost is ok, but it doesn't have the highest ecpm. Unity Ads and Applovin often have much higher ecpm, up to twice as much.
Having no experience with Fusion, I don't know how realistic it is to add other options ourselves. Would anyone be so kind as to offer some insight? Thanks!
BTW, I got started with game development using Easy Amos and then Amos Pro many years ago, which I consider the grandparents of Fusion, and also tried Jamagic when it came out. Good to see Clickteam is still around.