To my knowledge, you can set a condition "when [a specific] animation is finished", but you can't do "when ANY animation is finished". Is there a way? Maybe someone cleverer than me can think of a workaround?
I want this for certain frequently repeated animated objects (for particle-style effects etc,). To avoid noticeable repetition, I've given these objects several prerendered variations of the same animation, and placed them in different animation frames. When I create the object, I randomly select one of those animations.
I only want the animations to play once and then destroy the object. I could do :
-when animation 12 stops playing, destroy object
-when animation 13 stops playing, destroy object
-when animation 14 stops playing, destroy object
....and so on, but that would get tedious, because I have a lot of such objects. I guess I could just do this once, and group these objects use a qualifier. But if there is a way to just tell Fusion to destroy an object when any animation has stopped playing, that would probably be best.